Augmented Fourth Walkthrough
© 2000-2020 by Brian Uri!, brian AT urizone.net
Hover your mouse pointer over the blurry text beneath each heading for specific directions. In
the Midgame section, actions don't necessarily have to be done in this order; this is just one of the shorter paths.
Introduction
- Falling Down the Pit
- Escaping Orchestra Pit
- (from Pit Bottom) CLIMB WALL. ENLARGE HOLE. G. G. G. E.
- Opening the Trapdoor
- (from Narrow Passage) GET ROCK. N. PUT ROCK ON PLATFORM. S. W. GET TPT. E. NE. LOOK AT CHUNK. GET NOTE. READ NOTE. OPEN TRAPDOOR. D.
- Navigating the Darkness
- (from Darkness) PLAY TPT. NE. PLAY TPT. E. PLAY TPT. Z. Z. Z. Z.
Midgame
- The Black Puzzle Piece
- (from Construction Office) GET BOOK. W. GET RUBBER. E. E. SW. GET BLACK PIECE. W. S. TIE RUBBER TO TREE. PUT PIECE IN SLINGSHOT. FIRE SLINGSHOT.
- Finney's Device
- (from East of House) N. DROP ALL. SW. GET BLACK PIECE. W. N. OPEN PIANO. GET WHITE PIECE. S. SE. PUT BLACK PIECE IN BLACK SLOT. PUT WHITE PIECE IN WHITE SLOT. GET JIGSAW.
- Finney's Music
- (from Workshop) NW. U. GET HEAVY HEART. LEARN HEAVY HEART. LOOK AT SHELF. GET BOOK. READ BOOK. D. N. GET JIG. CUT JIG WITH JIGSAW. LEARN JIG. S. E. DROP ALL. NE. TAKE ALL.
- Leonine's Music & Leonine's Key
- (from Finney's House) S. S. E. NE. E. LOOK AT RAINY DAY. TAKE RAINY DAY.
- Find Leonine, wandering around the Community or in his home. ASK LEONINE ABOUT RAINY DAY. ASK LEONINE ABOUT BANK. LEONINE, GIVE ME THE KEY. PLAY JIG. GET KEY.
- Return to the Magic Lab. TAKE RAINY DAY. LEARN RAINY DAY.
- Passing Moilan
- (from Magic Lab) W. N. N. N. GET CUP. S. PLAY RAIN. PLAY RAIN. PLAY TPT (Rainy Day). W. W. SW. FILL CUP WITH MUD. NE. E. E. N. N. GIVE MUD TO MOILAN. OPEN GATE. NW. N.
- Opening the Bank Safe
- (from Bank) PUT MANUAL (or any object) ON PLATFORM. PLAY HEAVY. GET MANUAL. STAND ON PLATFORM. UNLOCK SAFE WITH COPPER KEY. OPEN SAFE. GET NOTE. GET OFF.
- Opening Poont's House and Getting the Mirror
- (from Bank) S. OPEN DOOR. E. GET EXPERIMENTS BOOK. READ EXPERIMENTS BOOK. N. PLAY JIG. N. GET MIRROR. S. W. SE. S. S. SE. E. E. E. GET IN RECESS. PLAY HEAVY. STAND. W. SE. W. PUT MIRROR IN FRAME. GET COLOUR. LEARN COLOUR. E. NW. W. W. NW. S. S. SW. W.
- Getting the Herring
- (from Fish Pond) PLAY COLOUR. PLAY DUCK.
- Wait for duck to catch the herring. GET HERRING. E. NE. N. N. N. N. NW. E.
- Entering Squiggy's Tower
- (from Poont's Lab) PUT HERRING IN RECEPTACLE. GET HERRING. W. PUT HERRING IN CLEFT. D. ASK MULLOG ABOUT RING
- Finding Mullog's Ring
- (from Mullog's Lair) N. SE. S. S. E. READ PLAQUE. LOOK UP 113 IN MANUAL. LOOK UP 114 IN MANUAL.
- Finding the Solution to the Security Maze
- (from Outside Courtyard) W. S. SW. GET PAMPHLET. LOOK UP FOU-LLAMA IN TOME. NE. N. E. NE.
- Navigating the Security Maze
- (from F Courtyard) NW. E. NW. N. NE. E. W. N. SEARCH STATUE PARTS. GET GOLD RING. E.
- Reading the Butler's Diary
- (from Drawing Room) Wait for the Widow to be engrossed in reading. PUSH FERN. W. W. READ DIARY. LEARN LOVE. E. E. TELL WIDOW ABOUT DIARY.
- Wait for the Widow to be engrossed in reading. PUSH FERN. Z. Z. PLAY LOVE. W. S.
- Navigating the Security Maze
- (from A Courtyard) E. SE. W. S. W. S. SE. W. SW. W. N. N. NW. D. GIVE RING TO MULLOG. W.
- (Optional, if you've forgotten to get the ring) Returning to the Fou-llama Estate
- Go to the Bear's Den, north of Poont's Lab. S. PLAY LOVE. N. MOVE PALLET. D.
- Getting the Literal Music
- (from Tower Top) PLAY COLOUR. GET LITERAL. LEARN LITERAL. D. N. SE. S. S. SE. E. E. SE. W.
- Opening Snoobar's Vault
- (from Vault Door) PLAY LITERAL. W. GET DOOR. GET MODULATE. LEARN MODULATE. E. E. NW. W. W. NW. S. S. SW.
End Game
- The Door to the Surface and the Key
- (from Rock Wall) PUT DOOR IN DEPRESSION. NE. N. N. E. E. LOOK AT PRACTICE BOOK. PLAY MODULATE. GET KEY. W. W. S. S. SW. UNLOCK DOOR WITH SILVER KEY. OPEN DOOR. IN. U. U. U. PANDICULATE. CLIMB HANGINGS.
- The Final Showdown
- (from Throne Room) PLAY HEAVY. PLAY TPT (Heavy Love or Modulate Jig). PLAY TPT (Colour Rain). PLAY TPT (Heavy Duck)